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How it works

Choose an activity.
Get pupils playing.

Open an activity, prepare the instruments and guide pupils through their first pattern. Here’s the route into a session.

Learner in a purple jumper playing Swipe on a tablet, with snowflake activity guidance on a laptop and an Arrownotes pattern above.

The classroom journey

Your first session, step by step.

01

First SongsTeacher briefingOfficial First Songs artwork with colourful Arrownotes and music devicesChoose an activity

Choose a lesson or activity in the teaching portal. Check the learning focus and suggested duration, then read the teacher guidance. Pick parts that suit your pupils and have the first activity ready before the session.

02

Swipe instrument open on a tabletPrepare the setup

Open Swipe on compatible devices and select the sound for your activity. Check the volume and test your headphones or classroom speakers. Play a few notes yourself so you can demonstrate the first movement confidently.

03

C major Arrownotes: purple A and pink B quavers, downward red upper C minim, yellow E crotchet. Four beats.Model, play, repeat

Show a short Arrownotes pattern and play it once for pupils to hear. Copy it together with a steady pulse, then try it in pairs. Change one part of the pattern, listen to the difference and repeat.

FOLLOW THE PATTERN

See it. Play it.
Make it your own.

Arrownotes gives pupils a visual way to follow musical patterns. Use the activity’s notation to model a phrase, copy it together and explore a change.

Arrownotes visual musical patterns alongside staff notation.
One pattern shown in Arrownotes and staff notation.

A choice of instruments

Find the right way to play.

01

Swipe

Play through touch and movement on a compatible device.

02

CMPSR

A physical joystick MIDI controller for musical software. Hardware is separate from the platform offer.

Let’s make music

Try the steps yourself.

Share your name and email to open the free activity, then follow the guidance and play with Swipe.